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Survival horrality: analysis of a videogame genre
Ewan Kirkland
University of Brighton
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Arts & Humanities
Video Games
100%
Horror Cinema
23%
Textuality
18%
Morality
18%
Silent Hill
14%
Visual Design
11%
Gothic Fiction
11%
Self-reflexivity
10%
Japanese Culture
10%
Coins
9%
Neologism
9%
Term Structure
8%
Aesthetics
8%
Clock
8%
Tower
7%
New Media
7%
Familial
7%
Preoccupation
7%
Residents
6%
Evil
6%
1980s
5%